Consider two non-collinear vectors
and
; as discussed earlier, these will form a basis of the plane in which they lie. Any vector
in the plane of
and
can be expressed as a linear combination of
and 
The vectors
and
are called the components of the vector
along the basis formed by
and
. This is also stated by saying that the vector
when resolved along the basis formed by
and
, gives the components
and
. Also, as discussed earlier, the resolution of any vector along a given basis will be unique.
We can extend this to the three dimensional case: an arbitrary vector can be resolved along the basis formed by any three non-coplanar vectors, giving us three corresponding components. Refer to Fig –
for a visual picture.
RECTANGULAR RESOLUTION
Let us select as the basis for a plane, a pair of unit vector
and
perpendicular to each other.
Any vector
in this basis can be written as
where
and
are referred to as the
and
components of
.
For
space, we select three unit vectors
and
each perpendicular to the other two.
In this case, any vector
will have three corresponding components, generally denoted by
,
and
. We thus have
The basis
for the two dimensional case and
for the three-dimensional case are referred to as rectangular basis and are extremely convenient to work with. Unless otherwise stated, we’ll always be using a rectangular basis from now on. Also, we’ll always be implicitly assuming that we’re working in three dimensions since that automatically covers the two dimensional case.
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