- Square Root Property
- We have been using only principal square roots, but now we'll start using both the positive and negative square root.
- The square root property is that if
, where a is a real number, then .
Example: | Solve (x - 3)2 = 4. | |
| x - 3 = ±2 | Square root property |
| x = 3 ± 2 | Add 3 to both sides |
| x = 3 + 2 or x = 3 - 2 | Two solutions |
| x = 5, 1 | Simplyfying |
- Idea of Completing the Square
- Given the problem
Solve x2 + bx + c = 0,
find a number that complets the square of x2 + bx to get to an equivalent equation of the form
Solve (x - d)2 = f,
that can be solved as in the above example.
Example: | Solve x2 - 2x - 6 = 0. | |
| x2 - 2x = 6 | Rewrite equation |
| x2 - 2x + 1 = 6 + 1 | Add square of ½ coefficient of x term to both sides (this is the completing the square step) |
| (x - 1)2 = 7 | Factor left hand side into it's perfect square |
| x - 1 = ±  | Square root property |
| x = 1 ±  | Solve for x |
| x = 1 +  x = 1 -  | Two solutions |
- Steps to Solving a Quadratic Equation by Completing the Square
- Make the numerical coefficient of the x2 term equal to 1.
- Rewrite the equation with the constant by itself on the right side of the equation.
- Take ½ the numerical coefficient of the x term, square it, and add this quantity to both sides of the equation.
- Factor the trinomial into the square of a binomial.
- Use the square root property to take the square root of both sides of the equation.
- Solve for x.
- Check the solution in the original equation.
- Note that the variable was called "x" in the above steps, but it can be called by any variable name, not necessarily just x.
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